First, you will need to clear the soil of any weeds or debris, then till it, plant a seed and finally water it. Fortunately, your functions for farming are kept to the bare minimum, with a significant area of effect for all your actions. Things move quickly in Atomicrops with a day cycle being a matter of minutes. Each morning you will be sent out to the field to till, plant and water the soil to grow crops. Set in what I can only assume is a post-nuclear hell-scape, you are a humble farmer tasked with trying to eke out an existence and provide sustenance to a community of people. It really doesn’t explain itself very well. The strains of “Git Gud” in the far distance aside, I think the difficulty right from the start is indicative of a larger problem that Atomicrops has. To make matters worse, the year is split into 3 days per season, so I am literally having difficulties getting through twelve day and night cycles. The rogue-like elements to the playstyle suggest that maybe not, but I am unsure because I am struggling to get past the first year. I am unsure if you can actually finish Atomicrops.
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